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The era of intelligent machines has arrived, and we are living in it. Bots refer to a variety of new machine and software types that are currently available. Bots are computer programs that mimic human conversation through text chats, voice commands, or both.

Modern advances in machine learning algorithms, like deep learning and neural networks, which carry out AI tasks like image recognition, natural language generation, speech recognition, and text-to-speech synthesis, have gained momentum in the human race's march towards the technological singularity.

Building computer systems that can communicate with users in a human-like manner is one of the ultimate goals in the field of artificial intelligence. Recent developments in AI technology have brought us one step closer to achieving this objective.


ELIZA: It was created by Joseph Weizenbaum at the Massachusetts Institute of Technology (MIT) and is regarded as the first chatbot in the history of computer science. The term "Chatterbot" was first used in 1994. To recreate a response using those keywords from pre-programmed responses, ELIZA recognizes keywords or phrases from the input. For example, a human might say, "My mother makes good food." When ELIZA heard the word "mother," she would say, "Tell me more about your family," and then pause. Despite being a mechanized process, this gave the impression that one was understanding and interacting with a real person.

ALICE: Richard Wallace created it in 1995. The ALICE chatbot, in contrast to Eliza, was able to use natural language processing, enabling more complex communication. Even so, it was groundbreaking because it was open-source. AIML (artificial intelligence markup language) could be used by developers to build chatbots that would work with ALICE.

JABBERWACKY: British programmer Rollo Carpenter developed the chatterbot Jabberwacky. Its stated goal is to "simulate real-world human conversation in an engaging, humorous, and entertaining way." It represents an early attempt to develop artificial intelligence through communication with humans. The project's stated goal was to develop artificial intelligence that could pass the Turing Test. To converse with users, it is made to mimic human interaction. It is not intended to serve any other purposes.

The learning technology differs from more conventional AI programs in that it is meant to be used for entertainment rather than for computer support systems or corporate representation. Recent advances have made it possible for a more scripted, controlled approach to sit on top of the general conversational AI, aiming to combine the best of both approaches. Use in the fields of sales and marketing is already in progress. The program will eventually transition from a text-based system to being entirely voice operated, learning purely from aural and other sensory inputs. Its inventor thinks it can be incorporated into household items like talking pets or robots to be both entertaining and useful while also keeping people company.

MITSUKU: Steve Worswick developed the chatbot Mitsuku using AIML technology. It identifies itself as a female chatbot who is 18 and from Leeds, England. It is constantly evolving and includes all of Alice's AIML files as well as numerous additions from user-generated conversations. She is intelligent enough to use particular objects to support her arguments. For instance, Mitsuku looks up the properties for "house" if someone asks, "Can you eat a house?" Upon discovering that "made_from" is set to "brick," the response is "no," as a house is not an edible object. At the user's request, she can perform magic tricks and play games. She spoke more than a quarter of a million times per day on average in 2015.


Different conversational interfaces in machine learning and natural language processing have emerged as a result of AI research. The number of tools available to design, mock, build, deploy, manage, and monetize chatbots has increased dramatically over the past few years. Contact AI LifeBOT to know more.